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- #Ea sports ufc 4 forum full
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Increased denial window for the hip toss from collartie and muay thai clinch Now the shoulders should start to shift right away, making reactive denials against this move more viable even though the denial window isn’t changing. The animation was previously too hard to read because the shoulders took long to start to shift.
#Ea sports ufc 4 forum full
Refined the starting animation of the transition from back side to full guard
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#Ea sports ufc 4 forum windows
We slowed the starting animation down considerably, but did not change the denial windows so only the fakes should be affected. The starting animation was too fast, meaning it could be faked too quickly. This is the entry for the bulldog choke and the transition to back sitting added in the previous patch. Slowed down the head peel fake from dominant back side They can still deal significant damage through the block if the block meter is low. Since evading them is not an option, blocking the correct height is the best defense available so we made blocking them a bit better. The lead knees, which are slower, retained their previous damage. This still leaves the head knees damage slightly higher than the elbows. Reduced damage of clinch rear knees to head and body from collartie, Muay Thai, and single under by 20%. Single and low single bails now require a stamina advantage of 30%.Īttempting it without such an advantage will result in the drive ending in favor of the defender.įixed an issue where submissions were finishing before the progress bar had completed and when chains were activated at certain timing. Even in the heaviest and lightest divisions, this adjustment was small.ĭecreased head roundhouse bleedthrough from 20% to 10%. Reduced the cost for heavier divisions and increased it for the lighter ones, with very little change to the divisions in the middle, such as lightweight. Tuned strike stamina costs between weight divisions. Tuned stamina recovery to be slower when stamina is high. Increased penalty for the attacker’s rapid movement in limb submissions.įixed an issue to allow Body Side Kicks to track walking to one side (the outside). Unlocked Andre Bishop and Isaac Frost in HeavyweightĪdded additional settings to Online Invite match settings, including gameplay slidersĪdded a venue select to Online Quick Fight and Online World Championship to prioritize venue preference during matchmakingįixed Event & Tournament Mode CAF scaling issues and mismatched Ratings & AIĪdded a new set of standup blocking animations and polished the old set.įixed an issue with attribute information displayed for a few archetypes. Especially joint subs.Fc-4-update-5-00-patch-notes-for-ps4-and-xbox-one/Ĭonor McGregor from UFC 178 added to FeatherweightĪdded Jessica Andrade to Flyweight and Bantamweight divisions I will confirm (as will literally anyone else w/ Beta access), the new submission systems are B. Its going to take a while for me to get used to the new clinch, takedown, & ground pound mechanics.
#Ea sports ufc 4 forum pro
I'll probly post my entire Pro vs Con list tmrrw, after I have more time with it, in case anyone is curious about knowing everything. IT COULD BE COOL, but I just need to see if I can get used to it. There are plenty of things that have remained the same, but the changes they've made to certain systems/mechanics make a lot of things feel super different. Im letting my brother use the system for the rest of the night, so I'll play more in depth tomorrow. But I think I just need to put in more time.
#Ea sports ufc 4 forum code
It launched the other day on XBOX & PS4, but only for people that signed up a month ago, who got a beta code from EA.įrom my experience (of only a few hours).
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